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Over the last decade, PLAY has developed the following principles that undergird everything we do:

The transformative power of learning lies in making connections, not merely accessing information. Although the computer hardware and software industries lead the masses to believe that we have reached the Information Age, the reality is that we have been in the Information Age since the invention of the telegraph. However, the exponential increase in the amount of information available in our society does place additional emphasis on the amount of information students should access and even memorize. In the “classroom of the future,” the focus of education should be making connections—thinking through issues and solving real social, political and even theoretical problems. Video conferencing technologies, for example, support making global connections and are ideal components of all classrooms of the future. However, communities of inquiry require more than learning at a distance; they also involve the empathetic and sympathetic understanding unique to face-to-face interaction and collaboration among students. Successful learning requires students, teachers and administrators to make connections within curricula via hands-on experiences with multiple forms of media and technology.

Technological literacy efforts must be anchored by principles of media literacy. The focus of the latter is the tool, whereas the former focuses on understanding a system of meaning. To this end, we firmly believe that the skills that young people need to take advantage of new media are the abilities to know how to access information, how to choose which information is important and credible, how to construct meaning out of a variety of information resources and then present that information in a way that effectively communicates what they have learned. Thus, media literacy skills do not belong to one particular technology. Educational technologies must therefore be embedded throughout teacher education and professional development programs and not merely added as a single course requirement. Technology is a thread that inextricably runs through each content area, standard and curricular framework. Certainly, the bureaucratic constraints of schooling require that in some cases technology be assessed as a separate entity. However, it is essential that as teacher educators we understand that the (media) form of curriculum cannot be separated from its content. That is, the instructional medium itself shapes the curricular message.

Learning is neither confined by space nor time. Ironically, education exists beyond the four walls of the classroom and yet we confine schooling to a square-footage of brick and mortar space. Digital technologies enable learning to transcend local boundaries and foster global encounters. At the same time, however, tensions lie in the necessity of creating classroom compartments that are distinctively labeled as a classroom, a conference room, or a computing laboratory when the pedagogical functions should dictate the nature of the learning space. In many an academic realm learning materials can be accessed 24/7. Although generally viewed as a benefit of educational technology, the ability to access information at a global level at any time from (at least theoretically) any place also creates silent expectations that may generate challenges and even problems for education and schooling.

The power of educational technology lies in its cultural power to transform teaching and learning at global levels. Despite all the wiring, equipment and “mediation” of a classroom or building, innovative teaching cannot happen without a pedagogical paradigm shift. Currently, schooling is focused on the access and retention of information. What requires equal, if not more, attention are ways in which learners can actively analyze, evaluate, produce and communicate information. Technological developments afford powerful, mobile devices that are capable of instantaneous communication as well as storing large amounts of data. But how will these tools empower learners to do new things? What is the function of the face-to-face classroom environment? What is the role of the teacher? Our answers to these questions should shape as well as reflect how schools aredesigned, configured and equipped. We argue that the central importance of new(er) digital technologies are their potential to educate about the art and science of teaching—that is, pedagogy.

Education requires multi-faceted learning experiences that are grounded in access, evaluation, production and communication across multiple media forms using a variety of technologies in meaningful and socially responsible ways. We believe the ultimate result of education should be independent thinking, critical mindedness, and literacy across all forms of media and technology. Learning must therefore be conceived as more than just accessing information and more about making connections across ideas and peoples for the larger purpose of democratizing the classroom. This requires learners to interact, socialize, and transform curriculum. Sadly, schools remain highly bureaucratic structures that operate according to top-down management, robbing education of its authenticity and discursive potential. If nothing else, new technologies compel educators and policymakers to rethink the purposes of the traditional face-to-face classroom setting while contemplating the possibilities and pitfalls of a Web 2.0 learning environment.

A top educational priority must be the systemic, careful and compassionate uses of technology within inner city and urban communities. We are especially interested in those environments where educational technology, if leveraged wisely, can empower learners to combat social injustice. To this end, we are less concerned with technology as a separate subject area (as many state curriculum standards outline) and more concerned with uncovering the political, economic and cultural biases that are circulated throughout the daily lives of at-risk learners and vulnerable populations of students. To this end, PLAY investigates the potential and possible outcomes of using technologies for urban educational renewal—to mentor young people, strengthen public schooling, nurture families, and upbuild communities.

We invite you to catch our vision. Come PLAY with us.

--Vanessa Domine, Ph.D., Executive Director

vanessa.domine@kidsplay.org

 

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